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Factorio beacon
Factorio beacon









factorio beacon factorio beacon
  1. #Factorio beacon update#
  2. #Factorio beacon plus#

This way we would change its idea from a tower to an underground electronic/powerful entity, and try to explain that the effect is being transmitted underground by cables.ĭo notice that a lot of the meshes in the model are coming from Albert’s redesign, which was really helpful to get the new redesign done in a reasonable time. What could be done instead is to put the whole Beacon in a hole entirely and therefore make it generally darker and less noticeable. The red tower was put in a hole mostly to be able to create a really tall tower in a 3x3 bounding box yet not overlap the tiles above the entity too much. The less important background is usually darker, while the foreground (entities) is usually brighter, especially at their top parts. We chose to start a new redesign, with the design goal of the Beacon trying to take much less attention.įor everything we generally respect the idea of height, in the sense that the higher something is, the brighter it usually looks. The original design has its own problems and also saturates the screen very quickly, as they are bright, also tall, and they always move, attracting attention to the movement constantly.Īs for the red tower, most of the top part would have to be removed which is almost a complete redesign already, but parts of the hole could be recycled for a new version. It doesn’t really do anything by itself so it doesn’t really need to show much activity either. The Beacon is a very special entity, either it doesn’t appear in a factory at all or very little, or it’s everywhere.

#Factorio beacon update#

The options to take from here would be to either update the original design, adjust the red tower, or start a new redesign.

factorio beacon

Random variations are usually helpful to make entities look nicer in clumps (like resources), but not in this case, especially as other built entities don’t have any variations. In this case, this happens because of aggressive red colours, the big contrasty yellow eye-like circle, the entity being quite tall, and the electric beam animation.

#Factorio beacon plus#

The red tower design by itself is very impressive, which gave it so many plus points that we didn't focus enough on the fact that it is taking too much visual attention. After your responses we realized some issues we hadn’t seen with the Beacon before, and we have taken some time to think about it. In the rather recent FFF-339, Albert presented the updated and redesigned Beacon. The Beacon is one of the last entities that don’t have high resolution graphics yet.











Factorio beacon